Skill Reworks [hot]
A rework has been implemented for various skills that will significantly contribute to the development of our innovative and improved PvP format.
Last updated
A rework has been implemented for various skills that will significantly contribute to the development of our innovative and improved PvP format.
Last updated
Phoenix Shot: We have extended the range of Phoenix Shot from 4 to 7 and increased its damage. It now also incorporates a cooldown of 3 seconds. With these adjustments, we aim to make Phoenix Shot an even more valuable tool during combat, allowing you to effectively control the battlefield space.
Dragon Slayer: We are increasing the range of Dragon Slayer from 4 to 7 and increasing its cooldown to 9 seconds. Additionally, although Dragon Slayer does not deal much damage, it will now decrease the opponent's SD by 25% upon impact. We believe that this change will make it a more effective long-range control tool.
Killing Blow: Increased its damage by 50% and the attack debuff from 5% to 30%, and it will now last for 20 seconds. This change should help Rage Fighters have more strategic options and make them even stronger in duels.
Upper Beast: Increased its damage by 50% and to give Rage Fighters even more defensive strategies, Upper Beast will no longer decrease defense. Now, similar to Killing Blow, it will decrease the enemy's attack. These changes are designed to enhance the versatility of the Rage Fighter class and address some issues we had identified in PvP dynamics. As always, we will closely monitor these changes and make necessary adjustments to maintain game balance.
Suggestions: Ranged Approach: Start with Phoenix Shot to deal damage from a distance and destabilize your opponent, then follow up with Dragon Slayer. This combo takes advantage of the extended range of both skills and allows you to decrease the enemy's SD while closing the distance.
Debilitation: If you find yourself in a 1v1 combat situation against a high-damage class like MG or Summoner, try using Killing Blow or Upper Beast. Although the probability of applying the -30% attack debuff may be low initially (5% in the early stages and +15% with the Skill Tree), if you manage to apply this debuff, you will be much harder to kill. It is important to note that due to the low probability of applying the attack debuff of Killing Blow and Upper Beast in the early stages of the game, it will be necessary to balance the use of these skills with other tactics and strategies.
Furthermore, these combinations are just suggestions, and depending on the combat scenario, their effectiveness may vary. Keep experimenting and find the strategy that best suits your playstyle!
We are introducing three new skills to the Mage class: Arcane Magic, Arcane Explosion, and Arcane Decay.
Arcane Magic: This skill consumes significant amounts of AG to grant the Mage the state of Arcane Ascendancy for 20 seconds, providing them with infinite mana. This change opens up new strategic possibilities during combat.
Arcane Explosion: This powerful skill consumes a greater amount of mana than the Mage would have without the Arcane Ascendancy state. The arcane explosion created by this skill absorbs AG from the surroundings, providing small amounts of AG to the Mage and dealing significant damage to enemies.
Arcane Decay (Master Skill): This skill, unlocked in the late game stages, enhances Decay with arcane magic, increasing its damage and range, incorporating a stun effect on impacted enemies, and consuming large amounts of both mana and AG. It's important to note that Arcane Decay can only be used when the Mage is under the effect of Arcane Ascendancy. The poisonous nature of Decay remains, so resistance to poison in the Master's skill tree will be crucial to counteract this attack.
In addition, we have made significant adjustments to the Teleportation skills:
Teleport: This skill now consumes 55 AG, and its range has been increased from 6 to 10. This adjustment improves its effectiveness as a transportation tool while preventing excessive use.
Mass Teleport: Similar to Teleport, Mass Teleport now also consumes 55 AG, and its range has been increased from 6 to 10. This change reinforces its utility in group battles.
Offensive Engage suggestion: Use Teleport while activating Arcane Magic, then alternate between Arcane Explosion and Arcane Decay to maintain a constant flow of AG while dealing damage and stunning the enemy. This combo maximizes damage and control in a 1v1 encounter.
We hope this suggestion helps you discover new strategies and tactics with the Mage class. As always, we are eager to see how our players adapt to these changes and utilize these new abilities in battle.
Wind Runner: This new skill consumes a significant amount of AG to provide the Elf with a 30% increase in movement speed. Additionally, it makes her immune to any slowing effects for 7 seconds. This ability enhances her mobility on the battlefield and gives her greater responsiveness to imminent threats.
Modifications to Heal and SD Recovery: We have increased the range of Heal and SD Recovery from 6 to 9 to allow the Elf to position herself more effectively during battles. The formula for SD Recovery has been adjusted to 1200 + total energy amount of the character. SD Recovery now also consumes 40 AG, adding an additional balance to its strategic use in combat.
Master Skill: Sniper Shot: This Master Skill increases the range of Ice Shot from 7 to 9, allowing the Agility Elf to occupy a more favorable position on the battlefield. This enhancement provides an additional tactical advantage and facilitates the Elf's ability to control their space and engage more effectively in ranged combat.
We are confident that these changes will contribute to making the experience of playing as an Elf more engaging and balanced. As always, we remain committed to improving the gameplay experience in Mu Occidental and look forward to receiving your feedback on these changes. See you in the game!
Combat Support Suggestions:
Start with Heal and SD Recovery from the extended safety distance to keep your team in good health and shielded.
Use Wind Runner when you need to quickly reposition, whether to avoid incoming damage or to reach a teammate in need of assistance.
Range Control with Agility: Utilize your Ice Shot enhancement to deal damage and control from a safe distance. If the enemy gets too close, use Wind Runner to create distance and continue pressuring from afar.
The element of Snipe Shot remains ICE, so Ice Resistance from the Skill Tree will be a useful tool for escaping its control.
These combos will allow Elf players to maximize their potential in both support and ranged control roles. As always, adapting to the circumstances of each battle will be key to success.
Increase in weapon skill range: The range of weapon skills for Blade Knights has been increased by 1. This change will allow Blade Knights to engage in combat more quickly and enhance their ability to handle combat situations.
Rageful Blow - Increased range: The range of Rageful Blow has been increased from 4 to 6. This adjustment is designed to enhance the effectiveness of Blade Knights in PvM (Player vs. Monster) situations, allowing them to deal with hordes of enemies more effectively.
Defense with Shield skill improvement: The absorption percentage of this skill has been increased from 50% to 90%, providing greater defensive capability. However, its AG consumption has increased to 75, and its duration has been reduced from 4 to 3 seconds. These changes aim to promote a more tactical and strategic use of this skill, preventing constant exploitation of its effect.
Unstoppable - Skill Tree: This enhancement in the skill tree grants Blade Knights an additional 50% resistance from Poison Resistance, Lightning Resistance, and Ice Resistance masteries, making it even more challenging to stop these brave warriors on the battlefield.
FrostFire Stab - New skill variant: The addition of FrostFire Stab changes the element of Frozen Stab from Ice to Fire. This means that the skill will no longer freeze enemies, but it will increase its damage by 40% and its range by 1, providing a new dimension to the offensive capabilities of the Blade Knight. Its AG cost has been increased to 75. These changes are designed to bring new strategies and enhance the gameplay experience of Blade Knights. As always, we are eager to receive your feedback and see how these changes unfold on the battlefield. See you in Mu Occidental!
Combos and Suggestions: Defensive Combo: For a devastating attack, you can alternate the combo with Shield Block to minimize any retaliatory damage. Strategic use of the shield: When facing opponents with high damage or powerful skills like Summoner's Berserker, save your AG to use Shield Block at the right moment. This can help you withstand incoming damage and give you an opportunity to counterattack. Strategic use of resistances: As a Blade Knight, you now receive an extra 50% resistance from Poison Resistance, Lightning Resistance, and Ice Resistance masteries thanks to the Unstoppable skill. Use this advantage to go after targets that utilize slowing or stunning attacks. Not only will you be able to approach with less risk, but you can also take advantage of the situation to unleash your own attack.
Remember, these are just suggestions, and the effectiveness of each combo depends on the circumstances of the battle and your own playstyle. Explore, experiment, and find the strategy that best suits you!
We have made several adjustments to the Magic Gladiator class with the goal of increasing its versatility and performance in battle. Here are the details:
Flame Strike: We have increased the AG cost for this ability to 180, and its damage has been significantly improved. An important aspect of Flame Strike is that it now reduces the maximum HP of affected characters by 30%. This change will provide the Magic Gladiator with a valuable tool against characters who, without this countermeasure, could become virtually immortal.
Inner: We have granted the Magic Gladiator a scaled-down version of Inner. Since the formula for Inner now scales with VIT, and considering that the Magic Gladiator does not have skill tree enhancements like the Blade Knight, their version of Inner will not be as powerful. However, this addition will allow for greater flexibility in group formations and provide the Magic Gladiator with an additional resource during combat.
Fire Slash & Ether Slash (Master Skill): To increase their sustainability in combat, we have reduced the AG cost of Fire Slash to 0. Additionally, their skill tree enhancement is now called Ether Slash, which restores 10 AG and slightly increases its damage. These modifications will expand the strategic options available to Magic Gladiator players.
With these changes, we hope that the Magic Gladiator class becomes even more appealing, offering a greater diversity of strategic choices to players and new possibilities in group formations.
Suggestions:
Early Game Offensive Combination: Start by using Ether Slash until the enemy's SD shield is broken. Then, finish them off with Flame Strike for a massive burst of damage and a reduction in maximum HP. This combo allows you to focus on breaking the enemy's SD shield before hitting hard with Flame Strike.
Offensive Combination with Skill Tree Enhancement: Begin with Flame Strike to inflict high amounts of damage and activate AG regeneration. Then, use Ether Slash to continue damaging the enemy until their SD shield is broken. Finally, use the remaining AG to unleash more Flame Strikes and finish off the target. This combination maximizes your damage output and takes advantage of the maximum HP reduction provided by Flame Strike.
Remember, these are just suggestions, and the effectiveness of these combinations will depend heavily on the circumstances of the battle and the player's skill in adapting to them. We are excited to see how players will implement these strategies in their gameplay.
In our constant pursuit of balance and diversity, we have made some changes to the Summoner Class to reinforce its dependence on player strategy and skill. Here are the details:
Berserker: This skill now has a cooldown time of 90 seconds and its duration has been reduced to 15 seconds. To compensate, we have increased its damage from +40% to +100%. This change will make the Summoner rely more on Berserker to achieve definitive kills and allow this skill to fulfill its role of triggering a true frenzy of battle.
SKILL BOOKS: We have increased the range of skill books from 6 to 9 and their speed from 25 to 40. Additionally, we have introduced significant improvements to the master skill for skill books:
Book of Sahamut: The damage over time (DOT) effect now has a duration of 15 seconds.
Book of Neil: Now it has a 40% chance to cause stun.
Book of Lagle: Ghosts now have up to a 70% chance to push you when they hit you, and a 30% chance to immobilize you (root) for 1 second. These changes add an additional layer of strategy to the Summoner, allowing for greater battlefield control and more tactical use of their abilities. We hope that these adjustments increase the diversity of gameplay for the Summoner class, and we will be closely monitoring how players adapt to them. Summoner Suggestions: Timing for Berserker: Since Berserker has a fairly long cooldown and a short duration, it's crucial to find the right moment in the battle to activate it. Ideally, you'll want to activate it when you're confident that you can deal damage to your enemies, in order to make the most of its damage boost. Prioritize Berserker over other Summoners: In situations where you're facing other Summoners, it can be beneficial to activate Berserker before them. This will allow you to maximize your damage and potentially secure kills ahead of your opponents. Avoid Dark Lord's Overlord: The Dark Lord's Overlord can pose a problem for the Summoner, as it can negate a significant portion of your damage. It's best to keep your distance and avoid engaging with it if possible.
Be cautious of shields: Characters with Shield Gauge can withstand a significant amount of your damage. If you see an enemy with an active shield, it may be better to switch targets or wait until their AG is depleted. These suggestions should help you make the most of the Summoner class and its abilities. Remember to always adapt to the circumstances of the battle and adjust your strategy as needed.
We have implemented significant changes to improve the versatility and capability of the Dark Lord class. Here are the details:
Earthquake: We have increased both the range and radius of this ability, from 6 to 9, and its damage has been increased by 35%. This change will provide the Dark Lord with a greater presence on the battlefield, allowing them to damage and control more enemies at once. Additionally, the probability of stun for the Earthquake skill has been increased to 40% with 20 points invested in it.
Fire Scream: This ability has received a significant damage boost, with a 40% increase. However, its AG consumption has been increased by 500%. This change will make Fire Scream a "burst" tool that the Dark Lord can use to determine the outcome of a battle. Due to its high AG consumption, it will be important to use it wisely.
Damage Reduction and Horse Damage Increase: To bridge the gap between a Dark Lord with a Demon and one with a Horse, we have reduced the overall damage of the Dark Lord by 15%. However, the Horse will now provide an additional 15% damage with all skills.
Summon: Increased its cooldown from 15 seconds to 30 seconds.
These changes are designed to enhance the versatility and effectiveness of the Dark Lord in battle, providing greater control and damage to enemies, as well as increased party protection.
Usage Tip:
Use Earthquake in high-density situations to maximize its increased damage and range.
Save Fire Scream for key moments in battle when you need to deal a significant amount of damage quickly.
Utilize Overlord to protect your party during times of heavy incoming damage.
In closing, we want to emphasize the importance of keeping track of these improvements, as we have many more planned for the future as we continue to adapt. Most of these changes aim to enhance the PvP experience in Mu and complement the competitive nature of our best PvP arenas for you!
Thank you for staying with us until the end. Remember to share this information with your friends, and if you have any questions, feel free to reach out to our support team through our official Discord!